首页> 外文会议>Annual ACM-SIAM Symposium on Discrete Algorithms >Hardness of Finding Independent Sets in 2-Colorable and Almost 2-Colorable Hypergraphs
【24h】

Hardness of Finding Independent Sets in 2-Colorable and Almost 2-Colorable Hypergraphs

机译:在2可色和近2可色的超图中找到独立集的硬度

获取原文

摘要

This work studies the hardness of finding independent sets in hypergraphs which are either 2-colorable or are almost 2-colorable, i.e. can be 2-colored after removing a small fraction of vertices and the incident hyperedges. To be precise, say that a hypergraph is (1-ε)-almost 2-colorable if removing an ε fraction of its vertices and all hyperedges incident on them makes the remaining hypergraph 2-colorable. In particular we prove the following results. For an arbitrarily small constant γ > 0, there is a constant ξ > 0, such that, given a 4-uniform hypergraph on n vertices which is (1-ε)-almost 2- colorable for ε = 2~)-(log n)~ξ), it is quasi-NP-hard to find an independent set of n/(2~((log n)~(1-γ)) vertices. For any constants ε,δ > 0, given as input a 3- uniform hypergraph on n vertices which is (1 - ε)-almost 2-colorable, it is NP-hard to find an independent set of δn vertices. Assuming the d-to-1 Games Conjecture the following holds. For any constant δ > 0, given a 2- colorable 3-uniform hypergraph on n vertices, it is NP-hard to find an independent set of δn vertices. The hardness result on independent set in almost 2-colorable 3-uniform hypergraphs was earlier known only assuming the Unique Games Conjecture. In this work we prove the result unconditionally, combining Fourier analytic techniques with the Multi-Layered PCP of [11]. For independent sets in 2-colorable 3-uniform hypergaphs we prove the first strong hardness result, albeit assuming the d-to-1 Games Conjecture. Our reduction uses the d-to-1 Game as a starting point to construct a Multi-Layered PCP with the smoothness property. We use analytical techniques based on the Invariance Principle of Mossel [36]. The smoothness property is crucially exploited in a manner similar to recent work of Hastad [20] and Wenner [45]. Our result on almost 2-colorable 4-uniform hypergraphs gives the first nearly polynomial hardness factor for independent set in hypergraphs which are (almost) colorable with constantly many colors. It partially bridges the gap between the previous best lower bound of poly(log n) and the algorithmic upper bounds of n~(Ω(1)). This also exhibits a bottleneck to improving the algorithmic techniques for hypergraph coloring.
机译:这项工作研究了在尺寸图中找到的独立集合的硬度,它们是2可色或几乎是2可色的,即在去除一小部分顶点和入射大雨后可以是2色的。准确地说,如果去除其顶点的ε分数和入射在它们上的所有超微保护,则定影是(1-ε)的-LOS-MOST 2可色。特别是我们证明了以下结果。对于任意小的常数γ> 0,存在恒定的ξ> 0,使得给定在n顶点上的4均匀的超图,这是ε= 2〜)的(1-ε) - 可色2-) - (日志n)〜ξ),它是难以找到一组独立的n /(2〜((log n)〜(1-γ))顶点。对于任何常数ε,δ> 0,给出为输入在n顶点上的3均匀的超图(1 - ε) - 最大2个可色,它是np-chill,找到一个独立的Δn顶点。假设D-1-1游戏猜测以下持有。对于任何恒定Δ> 0,给定N个顶点上的2-可色的3均匀超图,它是NP - 很难找到一组独立的Δn顶点。在几乎2可色的3均匀编程中的独立集合的硬度是已知的只有假设独特的游戏猜想。在这项工作中,我们无条件地证明了结果,将傅里叶分析技术与[11]的多层PCP组合。对于2可色的3-均匀的超基层的独立组,我们证明了第一个强大的硬度结果,尽管假设D-1-1游戏猜想。我们的还原使用D-1-1游戏作为一个起点,以构造具有平滑度特性的多层PCP。我们使用基于MOSSEL的不变原理来使用分析技术[36]。平滑度属性是明显的,以类似于Hastad [20]和Wenner [45]的最近工作的方式。我们的结果几乎是2可色的4均匀显图像给出了第一个在超图中独立集合的几乎多项式硬度因子(几乎)可着色,不断使用多种颜色。它部分地桥接了多功能(log n)和n〜(ω(1))的算法上限之间的最佳下限之间的间隙。这也表现出瓶颈来提高超图着色的算法技术。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号