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Computing the nucleolus of weighted voting games

机译:计算加权投票游戏的核心

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Weighted voting games (WVG) are coalitional games in which an agent's contribution to a coalition is given by his weight, and a coalition wins if its total weight meets or exceeds a given quota. These games model decision-making in political bodies as well as collaboration and surplus division in multiagent domains. The computational complexity of various solution concepts for weighted voting games received a lot of attention in recent years. In particular, Elkind et al.(2007) studied the complexity of stability-related solution concepts in WVGs, namely, of the core, the least core, and the nucleolus. While they have completely characterized the algorithmic complexity of the core and the least core, for the nucleolus they have only provided an NP-hardness result. In this paper, we solve an open problem posed by Elkind et al. by showing that the nucleolus of WVGs, and, more generally, k-vector weighted voting games with fixed k, can be computed in pseudopolynomial time, i.e., there exists an algorithm that correctly computes the nucleolus and runs in time polynomial in the number of players n and the maximum weight W. In doing so, we propose a general framework for computing the nucleolus, which may be applicable to a wider of class of games.
机译:加权投票游戏(WVG)是直接游戏,其中代理人对联盟的贡献是由他的体重给出的,如果其总重量达成或超过给定配额,则赢得联盟。这些游戏模式在政治机构中的决策以及多元域的合作和盈余分裂。近年来,加权投票游戏的各种解决方案概念的计算复杂性得到了很多关注。特别是Elkind等人。(2007)研究了WVGS中稳定相关的解决方案概念的复杂性,即核心,最小核心和核仁。虽然它们完全表征了核心和最小核心的算法复杂性,但对于核仁,它们仅提供了NP硬度结果。在本文中,我们解决了ELKIND等人提出的打开问题。通过表明WVG的核仁,以及更普遍地,k-载体加权投票游戏可以在伪二极管时间中计算,即,存在一种正确计算核仁并在时间多项式中运行的算法玩家N和最大重量W.这样做,我们提出了一个用于计算核仁的一般框架,这可能适用于较宽的游戏。

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