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Passive vs. Active Virtual Reality Learning:The Effects on Short- and Long-Term Memory of Anatomical Structures

机译:被动与主动虚拟现实学习:对解剖结构的短期和长期记忆的影响

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摘要

This pilot study compares the differences in learning outcomes when students are presented with either an active (student-centered) or passive (teacher-centered) virtual reality-based anatomy lesson. The "active" lesson used UCSD's Anatomic VisualizeR and enabled students to interact with 3D models and control presentation of learning materials. The "passive" lesson used a digital recording of an anatomical expert's tour of the same VR lesson played back as a QuickTime movie.. Subsequent examination of the recall and retention of the studied anatomic objects were comparable in both groups. Issues underlying these results are discussed.
机译:该试点研究比较了学生用活跃(学生中心)或被动(以教师为中心)虚拟现实的解剖学课程呈现学习结果的差异。 “活动”课程使用UCSD的解剖视点和使学生能够与3D模型进行互动并控制学习材料的呈现。 “被动”课程使用了一个解剖学专家的数字录制与QuickTime电影相同的VR课程的游戏。随后检查研究的召回和保留的读取和保留在两个组中相当。讨论了这些结果的基础问题。

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