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A data-driven approach for real-time clothes simulation

机译:一种用于实时衣服仿真的数据驱动方法

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A data-driven approach for real-time processing of clothes, particularly suitable for simulating dresses worn by virtual characters, is proposed. It starts, prior to realtime simulation, by analyzing cloth behavior in relation to the underlying skeleton movement from a pre-simulated sequence of the cloth obtained using any high quality offline simulators. The idea is to use this analysis to find an optimal combination of physics-based simulation and geometric approximation of the simulator; potentially colliding regions are defined on the cloth such that they will hold true for the skeleton movement that closely matches that of pre-simulated sequence. At runtime, using these analyses, our simulation process provides both visually pleasing results and performance, as long as the motion of the character remains sufficiently close to the original sequence used for the pre-computation. The key contributions of this paper are (1) efficient collision handling that prunes out potentially colliding objects by using the off-line simulation sequence as examples; (2) data-driven fix-up process for the coarse mesh simulation that deduces the gross behavior of the cloth; and (3) geometric approximation of the fine mesh deformation, responsible for details in the shape of the cloth such as wrinkles.
机译:提出了一种用于实时处理衣服的数据驱动方法,特别适用于虚拟字符佩戴的衣服。在实时模拟之前,通过与使用任何高质量的离线模拟器获得的布料预先模拟的布料的底层骨架运动来分析布行为之前开始。这个想法是使用该分析来找到模拟器的基于物理仿真和几何近似的最佳组合;潜在的碰撞区域在布上定义,使得它们将保持与预模拟序列紧密匹配的骨架运动。在运行时,使用这些分析,我们的仿真过程提供了视觉上令人愉悦的结果和性能,只要该角色的运动保持足够接近用于预先计算的原始序列。本文的关键贡献是(1)有效的碰撞处理,通过使用离线模拟序列作为示例,将可能碰撞物体剪切。 (2)数据驱动的固定过程,用于粗网格模拟,从而推断布的粗略行为; (3)细网变形的几何近似,负责布料形状的细节,例如皱纹。

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