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Fides: Remote Anomaly-Based Cheat Detection Using Client Emulation

机译:使用客户端仿真:远程基于异常的作弊检测

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As a result of physically owning the client machine, cheaters in online games currently have the upper-hand when it comes to avoiding detection. To address this problem and turn the table on cheaters, this paper presents Fides, an anomaly-based cheat detection approach that remotely validates game execution. With Fides, a server-side Controller specifies how and when a client-side Auditor measures the game. To accurately validate measurements, the Controller partially emulates the client and collaborates with the server. This paper examines a range of cheat methods and initial measurements that counter them, showing that a Fides prototype is able to efficiently detect several existing cheats, including one state-of-the-art cheat that is advertised as "undetectable".
机译:由于物理拥有客户机,在线游戏中的作弊者当前在避免检测时占有脑下。 为了解决这个问题并转动骗子的表格,本文提出了一种基于异常的作弊检测方法,远程验证游戏执行。 使用FIDE,服务器端控制器指定客户端审核员如何且何时何时何地测量游戏。 为了准确验证测量,控制器部分地模拟了客户端并与服务器协作。 本文介绍了一系列欺骗方法和初始测量,符合它们,表明FIDE原型能够有效地检测几个现有的作弊,包括一个宣传的最先进的作弊作为“未检测到的”。

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