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A Synchronization and Session Control Based Protocol for 3D Multi-user Virtual Environments in a Peer-to-Peer Networks

机译:基于同步和会话控制对等网络中的3D多用户虚拟环境的协议

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This paper describes a solution to support 3D Multi User Virtual Environments in a hybrid peer-to-peer Gnutella network which provides session control and distributed synchronization to collaborative applications. For that, two components compliant to the emerging multi-user extension to the MPEG-4 standard were implemented and integrated into the Gnutella network. This solution minimizes the disadvantages of hibrid solutions, based on proxies, which have to be re-configured whenever a new virtual environment is made available in the network. It also provides shorter network latency compared to content providers solutions based on the client-server model and can be deployed on devices with restricted capabilities.
机译:本文介绍了支持混合点对点GNUTELLA网络中的3D多用户虚拟环境的解决方案,该网络提供会话控制和分布式同步到协作应用程序。为此,实现并将符合新兴的多用户扩展到MPEG-4标准的两个组件进行了实现并集成到GNutella网络中。该解决方案最大限度地减少了基于代理的螺柱解决方案的缺点,只要在网络中提供新的虚拟环境时必须重新配置。与基于客户端 - 服务器模型的内容提供商解决方案相比,它还提供更短的网络延迟,并且可以在具有限制功能的设备上部署。

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