SVRT (Simulation-oriented Virtual Reality ToolKit), is a high-performance platform, optimized systems are very necessary. We emphasis clipping algorithm in this paper, which provides a flexible and effective approach to clip those objects invisible from current viewpoint. Object-subdivision and none-objject-subdivision algorithm are optional for applications developer based on SVRT platform. The later providing an effective, applied and customized algorithm based on multiple bounding types is implemented in SVRT.
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