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Applied Clipping Based on Multi-bounding Types In SVRT

机译:基于SVRT中多边界类型的应用剪辑

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摘要

SVRT (Simulation-oriented Virtual Reality ToolKit), is a high-performance platform, optimized systems are very necessary. We emphasis clipping algorithm in this paper, which provides a flexible and effective approach to clip those objects invisible from current viewpoint. Object-subdivision and none-objject-subdivision algorithm are optional for applications developer based on SVRT platform. The later providing an effective, applied and customized algorithm based on multiple bounding types is implemented in SVRT.
机译:SVRT(仿真虚拟现实工具包),是一个高性能平台,优化系统非常必要。我们在本文中强调剪切算法,它提供了一种灵活且有效的方法,可以从当前观点剪辑那些不可见的这些物体。基于SVRT平台的应用程序开发人员是可选的,对象 - 细分和None-Objject-Subtivivision算法。稍后提供基于多个边界类型的有效,应用和定制的算法在SVRT中实现。

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