【24h】

Texton-based texture synthesis

机译:基于Texton的纹理合成

获取原文

摘要

A texton-based texture synthesis algorithm is presented in this paper. Based on the Markov Random Field (MRF) model, the algorithm takes a block randomly from a given sample texture to form a seed area in the center of the synthesized output texture, then synthesizes the output image pixel by pixel spirally along the edge of the seed area. When sampling a pixel from the sample texture in the synthesis procedure, the algorithm adopts so-called candidate search, global search and central search to preserve the integralities of textons in the synthesized output texture. It was practically proved that the algorithm does better than the existing methods in quality for synthesizing most kinds of textures, especially for synthesizing the complex textures.
机译:本文提出了一种基于Texton的纹理合成算法。基于Markov随机字段(MRF)模型,算法从给定的样本纹理随机块,以在合成的输出纹理的中心形成种子区域,然后沿着边缘螺旋地将输出图像像素螺旋地合成输出图像像素。种子区域。当从合成过程中的样本纹理中采样像素时,该算法采用所谓的候选搜索,全局搜索和中央搜索,以保留合成输出纹理中纺织的积分。实际上证明了该算法比在合成大多数纹理的质量方面做得更好,特别是用于合成复杂纹理。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号