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A Fast 3D Acoustic Rendering Method

机译:快速的3D声学渲染方法

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摘要

Virtual audio environment is an essential part in making virtual environments more real. To solve the problems in the traditional methods of contributing virtual audio environment, for an instant, the heavy cost of time and the monotony in presenting audio sources, a fast audio ray tracing method is put forward in this thesis. Then research work is done in the three stages of the whole process, which are modeling and presentation of audio signals, imitation of audio transportation and feeling of sound. That will function as a basal theory in contributing audio environment. The major point of this part is about three courses below. They are band-pass arrangement of audio signals, different processes of sound in different bands, combination of sound serials and the synchronization of sounds as walking in 3D environment.
机译:虚拟音频环境是使虚拟环境更加真实的重要组成部分。为了解决贡献虚拟音频环境的传统方法中的问题,即瞬间,在呈现音频源的沉重时间和单调中,在本论文中提出了一种快速的音频追踪方法。然后研究工作是在整个过程的三个阶段完成的,它是音频信号的建模和呈现,仿音像和声音感。这将作为有助于音频环境的基础理论。这部分的主要观点是以下三个课程。它们是音频信号的带通布置,不同频带中的不同的声音过程,声音序列组合和声音的同步在3D环境中。

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