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Integrated Rotation and Translation for 3D Manipulation on Multi-Touch Interactive Surfaces

机译:多触控交互曲面上的3D操纵综合旋转和转换

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摘要

In the domain of 2D graphical applications multi-touch input is already quite well understood and smoothly integrated translation and rotation of objects widely accepted as a standard interaction technique. However, in 3D VR, modeling, or animation applications, there are no such generally accepted interaction techniques for multi-touch displays featuring the same smooth and fluid interaction style. In this paper we present two novel techniques for integrated 6 degrees of freedom object manipulation on multi-touch displays. They are designed to transfer the smooth 2D interaction properties provided by multi-touch input to the 3D domain. One makes separation of rotation and translation easier, while the other strives for maximum integration of rotation and translation. We present a first user study showing that while both techniques can be used successfully for unimanual and bimanual integrated 3D rotation and translation, the more integrated technique is faster and easier to use.
机译:在2D图形应用领域中,多点触摸输入已经很好地理解并平滑地集成了对物体的广泛被广泛被接受的标准交互技术的转换和旋转。然而,在3D VR,建模或动画应用中,没有这种通常接受的多点触摸显示器的相互作用技术,具有相同的平滑和流体交互式风格。在本文中,我们提出了两种用于在多点触摸显示器上集成6度的自由度对象操作的新颖技术。它们旨在将通过多点触控输入提供的光滑的2D交互属性传输到3D域。一个人更容易分离旋转和翻译,而另一个努力最大限度地集成旋转和翻译。我们提出了一个第一个用户学习,表明,虽然这两种技术都可以成功地用于不一致和Bimanual集成的3D旋转和翻译,但更易于使用的技术更快,更易于使用。

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