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Integrated Rotation and Translation for 3D Manipulation on Multi-Touch Interactive Surfaces

机译:在多点触控交互式表面上进行3D操纵的集成旋转和平移

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摘要

In the domain of 2D graphical applications multi-touch input is already quite well understood and smoothly integrated translation and rotation of objects widely accepted as a standard interaction technique. However, in 3D VR, modeling, or animation applications, there are no such generally accepted interaction techniques for multi-touch displays featuring the same smooth and fluid interaction style. In this paper we present two novel techniques for integrated 6 degrees of freedom object manipulation on multi-touch displays. They are designed to transfer the smooth 2D interaction properties provided by multi-touch input to the 3D domain. One makes separation of rotation and translation easier, while the other strives for maximum integration of rotation and translation. We present a first user study showing that while both techniques can be used successfully for unimanual and bimanual integrated 3D rotation and translation, the more integrated technique is faster and easier to use.
机译:在2D图形应用程序领域,多点触摸输入已经被很好地理解,并且平滑集成了对象的平移和旋转,被广泛接受为标准交互技术。但是,在3D VR,建模或动画应用程序中,对于具有相同平滑和流畅交互样式的多点触摸显示器,没有这种公认的交互技术。在本文中,我们介绍了两种新颖的技术,用于在多点触摸显示器上集成6自由度对象操作。它们旨在将多点触摸输入提供的平滑2D交互属性传递到3D域。一种使旋转和平移的分离更容易,而另一种则努力实现旋转和平移的最大集成。我们进行的首次用户研究表明,虽然两种技术均可成功用于单手和双手集成3D旋转和平移,但集成度更高的技术则更快,更易于使用。

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