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Simulation Coercion Applied to Multiagent DDDAS

机译:模拟胁迫适用于多读DDDA

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The unpredictable run-time configurations of dynamic, data-driven application systems require flexible simulation components that can adapt to changes in the number of interacting components, the syntactic definition of their interfaces, and their role in the semantic definition of the entire system. Simulation coercion provides one solution to this problem through a human-controlled mix of semi-automated analysis and optimization that transforms a simulation to meet a new set of requirements posed by dynamic data streams. This paper presents an example of one such coercion tool that uses off-line experimentation and similarity-based lookup functions to transform a simulation to a reusable abstract form that extends a static feedback control algorithm to a dynamic, data-driven version that capitalizes on extended run-time data to improve performance.
机译:动态的不可预测的运行时间配置需要灵活的仿真组件,可以适应交互组件数量的变化,其接口的语法定义以及它们在整个系统的语义定义中的角色。仿真胁迫通过人机的半自动分析和优化组合提供了一个解决问题的解决方案,这些问题转换了模拟,以满足动态数据流构成的新要求。本文介绍了一种使用离线实验和相似性的查找功能的一个这样的强制工具的示例,将模拟转换为可重用的抽象形式,将静态反馈控制算法扩展到动态,数据驱动的版本,该版本在扩展时大写运行时间数据以提高性能。

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