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Simulation Coercion Applied to Multiagent DDDAS

机译:仿真强制应用于Multiagent DDDAS

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The unpredictable run-time configurations of dynamic, data-driven application systems require flexible simulation components that can adapt to changes in the number of interacting components, the syntactic definition of their interfaces, and their role in the semantic definition of the entire system. Simulation coercion provides one solution to this problem through a human-controlled mix of semi-automated analysis and optimization that transforms a simulation to meet a new set of requirements posed by dynamic data streams. This paper presents an example of one such coercion tool that uses off-line experimentation and similarity-based lookup functions to transform a simulation to a reusable abstract form that extends a static feedback control algorithm to a dynamic, data-driven version that capitalizes on extended run-time data to improve performance.
机译:动态的,数据驱动的应用程序系统的不可预测的运行时配置需要灵活的仿真组件,这些组件可以适应交互组件的数量,其接口的语法定义以及它们在整个系统的语义定义中的作用。仿真强制通过人为控制的半自动化分析和优化混合提供了解决此问题的方法,该方法将仿真转换为满足动态数据流提出的一组新要求。本文提供了一个这样的强制工具的示例,该工具使用脱机实验和基于相似性的查找功能将模拟转换为可重用的抽象形式,该形式将静态反馈控制算法扩展为动态的,数据驱动的版本,从而利用扩展运行时数据以提高性能。

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