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Dynamic Feathering: Minimising Blending Artefacts in View-Dependent Rendering

机译:动态羽毛:在视图依赖性渲染中最小化混合人工制品

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Conventional view-dependent texture mapping techniques produce composite images by blending subsets of input images, weighted according to their relative influence at the rendering viewpoint, over regions where the views overlap. Geometric or camera calibration errors often result in a loss of detail due to blurring or double exposure artefacts which tends to be exacerbated by the number of blending views considered. We propose a novel view-dependent rendering technique which optimises the blend region dynamically at rendering time, and reduces the adverse effects of camera calibration or geometric errors otherwise observed. The technique has been successfully integrated in a rendering pipeline which operates at interactive frame rates. Improvement over state-of-the-art view-dependent texture mapping techniques are illustrated on a synthetic scene as well as real imagery of a large scale outdoor scene where large camera calibration and geometric errors are present.
机译:传统的视图依赖性纹理映射技术通过将输入图像的子集混合,根据它们的相对影响在渲染视点上加权,在视图重叠的区域上加权。几何或相机校准误差通常导致由于模糊或双曝光伪成物而导致细节损失,这往往被考虑的混合视图的数量加剧。我们提出了一种新颖的视图依赖性渲染技术,其在渲染时间动态地优化混合区域,并降低了否则观察到的相机校准或几何误差的不利影响。该技术已成功集成在以交互式帧速率以交互式帧运行的渲染管道中。在综合场景中示出了通过最先进的视图依赖性纹理映射技术的改进以及大规模室外场景的真实图像,其中存在大型相机校准和几何误差。

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