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Corner-First Tree-Based Region Broadcasting in Mesh Networks

机译:基于角的基于树的区域广播网状网络

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In direct interconnection networks, the collective communication operation one to all, which is usually referred to as broadcasting, can be generalized to allow one source node to send a message to a rectangular region of nodes, rather than to all nodes. Most of the proposed routing algorithms for direct mesh and torus networks use a broadcast tree of unicast messages. The minimum spanning tree-based region broadcasting is not deadlock free, unless the network is partitioned into many virtual sub-networks, where the number of virtual channels grows exponentially with the dimension of the network [3]. This paper proposes two versions of the minimum spanning tree region-broadcasting algorithm that are based on the idea of starting always at a corner of a region. The first algorithm uses always a fixed corner, while the second one uses the nearest corner. The two proposed algorithms are deadlock free and use virtual cut through for buffering blocked packets. Both broadcast algorithms can be safely mixed with unicast routing algorithms.
机译:在直接互连网络中,可以广泛地推广一个全部称为广播的集体通信操作,该总体通信操作通常被称为广播,以允许一个源节点向节点的矩形区域发送消息,而不是所有节点。用于直接网格和Torus网络的大多数建议路由算法使用单播消息的广播树。除非网络被划分为许多虚拟子网,否则基于生成树的最小基于树的区域广播不是僵化的区域广播,其中虚拟通道的数量以网络的维度指数呈指数呈指数级[3]。本文提出了两个版本的最小生成树区域广播算法,其基于始终在区域的一个角落中开始的想法。第一算法始终使用固定角,而第二个算法使用最近的角。两个建议的算法是僵化的僵化,并使用虚拟切割来缓冲被阻塞的数据包。可以使用单播路由算法安全地混合两个广播算法。

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