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S202: Libraries in Computers: Working with Children as Research and Design Partners

机译:S202:计算机中的图书馆:与儿童合作,作为研究和设计合作伙伴

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Figuring out how to make technology effective for children is an important concern for all educators. Too often, children's technology is designed without involving children themselves in the research and design process. At the University of Baltimore, we have a 3-year NSF grant to explore how we can adapt Allison Druin's cooperative inquiry methods to work with older children-ages 9-13-as design partners. We also suggest that our understanding of children's use of technology can be dramatically improved by contextual inquiry that involves children themselves as research partners-both as members of the research team and as members of the design team. This presentation will discuss the methods and challenges involved in 1) working with children ages 9-13 as design partners to adapt Allison Druin's digital library for older readers 2) doing contextual inquiry into children's reading-recreational and school-related-working with children as research partners Our focus will be on how others can use or adapt our methods.
机译:搞清楚如何使技术有效的儿童是所有教育工作者的一个重要问题。很多时候,孩子们的技术设计,而不涉及儿童自身的研究和设计过程。在巴尔的摩大学,我们有一个3年的美国国家科学基金会资助,以探讨如何适应佳佳Druin的合作探究的方法来工作,年龄较大的儿童,年龄9-13,作为设计合作伙伴。我们也建议我们的孩子使用技术的理解,可以显着地通过情境调查涉及儿童自身改进的研究合作伙伴,既作为研究小组成员和设计团队的成员。本报告将讨论与年龄儿童工作涉及1的方法和挑战)9-13作为设计合作伙伴,以适应佳佳Druin的数字图书馆为老年读者2)做背景调查儿童的阅读,娱乐和儿童作为学校相关工作的研究伙伴我们的重点将放在别人如何使用或调整我们的方法。

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