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Positive Games and Persistent Strategies

机译:积极的游戏和持续策略

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At CSL 2002, Jerzy Marcinkowsi and Tomasz Truderung presented the notions of positive games and persistent strategies [8]. A strategy is persistent if, given any finite or infinite run played on a game graph, each time the player visits some vertex already encountered, this player repeats the decision made when visiting this vertex for the first time. Such strategies require memory, but once a choice is made, it is made for ever. So, persistent strategies are a weakening of memoryless strategies. The same authors established a direct relation between positive games and the existence of persistent winning strategies. We give a description of such games by means of their topological complexity. In games played on finite graphs, positive games are unexpectedly simple. On the contrary, infinite game graphs, as well as infinite alphabets, yield positive sets involved in non determined games. Last, we discuss positive Muller winning conditions. Although they do not help to discriminate between memoryless and LAR winning strategies, they bear a strong topological characterization.
机译:在CSL 2002,Jerzy Marcinkowsi和Tomasz Truderung提出了积极游戏的概念和持久策略[8]。如果给定在游戏图上播放的任何有限或无限的运行,则策略是持久的,每次玩家访问已经遇到的一些顶点时,这名播放器就重复了第一次访问此顶点时所做的决定。这种策略需要记忆,但一旦选择了,它就是永远的。因此,持续策略是无记忆战略的弱化。同样作者建立了积极游戏与持续胜利策略之间的直接关系。我们通过拓扑复杂性来描述这些游戏。在参与有限图中播放的游戏中,积极的游戏意外简单。在相反,无限的游戏图表,以及无限的字母表中,产生非确定游戏所涉及的正面集。最后,我们讨论了积极的穆勒获胜条件。虽然他们没有帮助区分记忆和赢得胜利战略,但它们具有强烈的拓扑表征。

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