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Reproducing 3D Prints on Monitor by Relative-Glossiness Matching Technique

机译:通过相对光泽匹配技术再现在监视器上的3D打印

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For over 3 decades, computer graphics technology has been developed to simulate physically accurate image of real scene. Meanwhile, useful tone mapping methods have been developed to map luminance range of the simulated image into that of usual monitor without perceptual distortion. However, it is difficult to reproduce accurate glossiness of real objects within the limited monitor luminance range. This also causes inaccurate glossiness sequence among several reproduced images. In this paper, relative-glossiness matching technique is proposed for reliable business to business (B to B) e-commerce system on 3D prints such as beverage cans, PET bottles, snack packages, and so on. The relative-glossiness-matching technique is introduced to preserve perceptual ratio of glossiness of the real 3D print objects in reproduced images. We also propose two operations to control surface-texture gloss and contrast gloss of reproduced images in Hunter's classification for physical gloss; adding Gaussian noise to surface normal in rendering process and scaling specular reflection in tone mapping. Procedure of subjective evaluation to determine the standard deviation of Gaussian noise and scaling factor for specular reflection is described. An experiment for the relative-glossiness matched images is performed using four types of real papers shaped into 3D cylinders. It was visually confirmed that the reproduced images preserved the glossiness sequence of the real 3D cylinder.
机译:超过3年,已经开发了计算机图形技术来模拟实际场景的物理准确的形象。同时,已经开发了有用的色调映射方法,以将模拟图像的亮度范围映射到通常监视器的亮度范围而没有感知失真。然而,难以在有限监视器亮度范围内再现真实物体的精确光泽度。这也会导致几种再现图像中不准确的光泽度序列。在本文中,提出了相对光泽的匹配技术,为3D印刷品的商业(B到B)电子商务系统,如饮料罐,PET瓶,小吃包等,等等。引入相对光泽匹配技术以保持再现图像中真实3D打印对象的光泽度的感知比。我们还提出了两项​​操作来控制猎人物理光泽分类中再现图像的表面纹理光泽和对比光泽;添加高斯噪声在渲染过程中的渲染过程中呈现正常状态,并在色调映射中缩放镜面反射。描述了解高斯噪声的标准偏差和镜面反射的标准偏差的主观评价程序。使用成形为3D汽缸的四种类型的真正纸进行相对光泽匹配图像的实验。目视证实,再现的图像保留了真实3D气缸的光泽度序列。

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