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Obscurant representation for realistic IR simulation

机译:真实红外模拟的黑暗表示

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摘要

Obscurant representation is a key component of ground battlefield simulation, especially in the infrared domain. Obscurant are special counter measures (clouds) classically used to hide armored vehicles and deceive threatens. Obscurants are very difficult to represent especially because of multi diffusion effects of hot particles and smoke, but this representation is very important to quantify the efficiency of the decoy. This article describes a new model being involved in the simulation workshop CHORALE of the French MoD. The simulation workshop CHORALE developed in collaboration with OKTAL SE company is used by government services and industrial companies for weapon system validation and qualification trials in the infrared domain. The main operational reference for CHORALE is the assessment of the infrared guidance system of the Storm Shadow missile French version, called Scalp. This new model, integrated in CHORALE, enables to simulate the emitted radiance and the transmission of any pre computed obscurant cloud in the virtual battlefield. In the modeling step, the cloud is defined by a set of "voxels" (elementary volume elements). Each voxel contains the spectral extinction coefficient and the spectral scattering coefficients. The shape, i.e. the voxels content, is changing with time to convey the dynamic evolution of the obscurant. In the Non Real Time rendering step, primary rays are traced inside the clouds. For each voxel, scattering rays are then traced to their neighboring voxels and the local hot sources. Actually, ray tracing is used to solve the Radiative Transfer Equation. The main advantage is to be able to solve it taking into account the synthetic environment: the local terrain, the target hidden in the cloud, the atmospheric and weather conditions. The main originality is the multithreading ray tracing which enables to tackle huge quantities of rays in complex geometric environment.
机译:愚民表示是地面模拟战场的关键组成部分,特别是在红外线域。愚民是特殊的应对措施(云)经典用来隐藏装甲车辆和欺骗威胁。遮蔽物是非常困难的代表特别是由于热粒子和烟雾的多扩散的影响,但这种表示是非常重要的量化诱饵的效率。本文介绍参与法国国防部的模拟车间CHORALE一种新的模式之中。与OKTAL SE公司合作开发的仿真车间CHORALE由政府服务和工业公司的武器系统验证和在红外领域的资格试验中使用。对于CHORALE主要业务是参考的风暴阴影导弹法文版的红外制导系统,称为头皮的评估。这种新的模式,集成在CHORALE,使得能够模拟发射的辐射和任何预先计算的愚民云在虚拟战场的传输。在建模步骤中,云由一组“体素”(单元体积元素)的定义。每个体素中包含的光谱吸光系数和光谱散射系数。的形状,即体素含量,用时间传达愚民的动态演化的变化。在非实时渲染步骤,主光线云内跟踪。对于每个体素,散射光线然后追踪到它们的相邻体素和局部热源。其实,光线追踪是用来解决辐射传输方程。主要优点是能够解决它考虑到综合环境:当地地形,目标隐藏在云,大气和天气条件。主独创性是多线程射线追踪这使得能够解决射线的巨量在复杂几何环境。

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