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Teaching Programming to Liberal Arts Students ― A Narrative Media Approach

机译:教学规划到文科学生 - 一种叙事媒体方法

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In this paper we present a new learning environment to be used in an introductory programming course for students that are non-majors in computer science, more precisely for multimedia students with a liberal arts background. Media-oriented programming adds new requirements to the craft of programming (e.g. aesthetic and communicative). We argue that multimedia students with a liberal arts background need programming competences because programmability is the defining characteristic of the computer medium. We compare programming with the creation of traditional media products and identify two important differences which give rise to extra competences needed by multimedia designers as opposed to traditional media product designers. We analyze the development process of multimedia products in order to incorporate this in the learning process, and based on this we present our vision for a new learning environment for an introductory programming course for multimedia students. We have designed a learning environment called Lingoland with the new skills of media programming in mind that hopefully can help alleviate the problems we have experienced in teaching programming to liberal arts students.
机译:在本文中,我们提出了一种新的学习环境,用于在计算机科学中非专业的学生进行介绍性编程课程,更准确地说,为多媒体学生有一个文科背景。面向介质的编程为编程工艺增加了新的要求(例如审美和交流)。我们认为,多媒体学生具有文学背景的文学背景需要编程能力,因为可编程性是计算机介质的定义特征。我们将编程与传统媒体产品的创建进行比较,并确定两个重要差异,这引起了多媒体设计师所需的额外竞争,而不是传统的媒体产品设计师。我们分析了多媒体产品的开发过程,以便在学习过程中纳入其中,并基于这一点,我们向多媒体学生的介绍性编程课程提供了新的学习环境的愿景。我们设计了一个名为Lingoland的学习环境,介绍了媒体编程的新技能,希望能够帮助缓解我们对文学学生教学规划中经验丰富的问题​​。

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