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A BRACKET METHOD FOR JUDGING THE INTERSECTION OP CONVEX BODIES

机译:一种判断交叉点凸体的支架方法

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In this paper we study a basic problem based on simple bracket manipulations in computational geometry: how to judge if two solid convex polygons or polytopes intersect or not. We will establish a sequence of criteria based on boundary in-tersection searching, hyperplane separation searching and hybrid search method combining the former two systems. Our simulation results show that the latter method is significantly superior to the former criteria.
机译:在本文中,我们基于计算几何中的简单括号操纵来研究基本问题:如何判断两个实体凸多边形或多个凸面相交。我们将基于边界搜索,超平面分离搜索和结合前两个系统的混合搜索方法建立一系列标准。我们的仿真结果表明,后一种方法明显优于前标准。

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