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LOSSY 3D MESH COMPRESSION USING LOOP SCHEME

机译:使用循环方案的有损3D网格压缩

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摘要

Subdivision surfaces are finding their way into many Computer Aided Design and Animation packages. Popular choices include Loop, Catmull-Clark, Doo-Sabin etc. Subdivision surfaces have many design advantages over traditional use of Non Uniform Rational B-Splines (NURBs). 3D mesh compression has become necessary for transferring and browsing 3D objects over the internet. MPEG-4 has included encoding capability for 3D polygonal meshes. Level of details (LOD), progressive transmission, and 3D streaming are possible applications of the mesh compression. Our paper looks at developing one such method for Loop surfaces. Our method can handle any arbitrarily topological non-boundary/boundary objects of any genus. The paper shows the process as well as some results, which are promising and therefore can be used as a lossy compression scheme and a surface reconstruction method.
机译:细分曲面正在进入许多计算机辅助设计和动画套餐的路。流行的选择包括循环,Catmull-Clark,Doo-Sabin等。细分表面具有在传统使用非均匀理性B样条(NURBS)的传统使用方面的设计优势。 3D网格压缩已在互联网上传输和浏览3D对象是必要的。 MPEG-4已包括3D多边形网格的编码能力。细节水平(LOD),逐行传输和3D流是可以应用网格压缩的应用。我们的论文探讨开发一种用于循环表面的这种方法。我们的方法可以处理任何属的任意拓扑非边界/边界对象。本文显示了该过程以及一些效果,其具有很有希望的,因此可以用作有损压缩方案和表面重建方法。

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