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TEXTURE SYNTHESIS USING BI-DIRECTIONAL TEXTURE FUNCTIONS FOR REAL-WORLD SURFACES

机译:使用双向纹理函数的纹理综合,用于真实世界的曲面

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This paper presents an effective approach for generating textures from real-world surfaces using an image-based technique built on the Bidirectional Texture Functions (BTFs). A BTF characterizes the appearance of a surface at fine scale in terms of the viewing and lighting directions in addition to the two dimensional texture. Our approach generates textures using a sparse set of images captured from different viewing and lighting directions to achieve photorealistic appearance at mesostructural level. Taking a sparse set of reference BTF images, the first step normalizes the multiple texture databases to allow uniform mapping procedure. The second step performs distance metric searching for proper images in the sparse set, having the closest viewing and lighting setting as the three dimensional geometric scene. Finally, a block-matching algorithm is taken to preserve the details of appearance and to recover the color of the texture. The whole process uses image-based techniques. It directly synthesizes a texture on the surface of the 3D model to be rendered. The experimental results demonstrate the effectiveness of our approach.
机译:本文提出一种有效的方法从现实世界中发生的纹理表面使用内置的双向纹理函数(BTFS)基于图像的技术。甲BTF表征表面中的精细尺度在除了二维纹理观察和照明方向而言的外观。我们的方法生成使用稀疏集合从不同的观察和照明方向拍摄的图像,以实现在细观结构水平真实感的外观的纹理。以稀疏组参考图像BTF,第一步规格化多重纹理数据库,以便能够均匀映射过程。第二步骤执行距离度量搜索在稀疏集合正确的图像,具有最接近观看和照明设置为三维几何场景。最后,块匹配算法被认为是保持外观的细节和恢复纹理的颜色。整个过程采用基于图像的技术。它直接合成的3D模型的表面上的纹理要呈现。实验结果证明了该方法的有效性。

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