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VIEW-INDEPENDENT TEXTURE REPRESENTATION FOR OMNIDIRECTIONAL DISPLAY

机译:全向显示的视图无关纹理表示

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In this paper, we present a new view-independent texture representation method for displaying objects reconstructed from multi-viewpoint video images into an omnidirectional display device. In order to accelerate the reconstruction process, we used the texture representation method based on voxel coloring, which eliminates the necessity of surface patch model generation, required in the previous methods. We applied voxel coloring to a voxel model reconstructed from multi-viewpoint video images by using volume intersection method. Moreover, our proposed method takes into account the influence of the specular reflection, which has not been considered so far. We implemented and evaluated the proposed method using a set of arbitrary viewpoint images. As a result, the effectiveness of our approach was verified.
机译:在本文中,我们介绍了一种新的视图无关的纹理表示方法,用于将从多视点视频图像重建的对象显示到全向显示设备中。为了加速重建过程,我们使用了基于体素着色的纹理表示方法,这消除了先前方法所需的表面贴片模型生成的必要性。通过使用体积交叉点方法将体素着色到从多视点视频图像重建的体素模型。此外,我们提出的方法考虑了镜面反射的影响,这迄今未被视为。我们使用一组任意视点图像来实现和评估所提出的方法。结果,验证了我们方法的有效性。

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