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EFFICIENT OBJECT TRACKING USING CONTROL-BASED OBSERVER DESIGN

机译:基于控制的观察者设计有效的对象跟踪

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Kernel-based tracking approaches have proven to be more efficient in computation compared to other tracking approaches such as particle filtering. However, existing kernel-based tracking approaches suffer from the well-known "singularity" problem. In this paper, we propose a novel object tracking framework to handle this problem by using a control-based observer design. Specifically, we formulate object tracking as a recursive inverse problem, thus unifying several approaches to video tracking, including kernel-based tracking, into a consistent theoretical framework. Moreover, we interpret the inverse equation as a measurement process and supplement it by introducing state dynamics as a constraint. The augmented recursive inverse equation forms a state-space model, which is solved by using a control-based optimal observer. By exploiting observability theory from control engineering, we extend the current approach to kernel-based tracking and provide explicit criteria for kernel design and dynamics evaluation. The tracking performance of our approach has been demonstrated on both synthetic and real-world video data.
机译:与其他跟踪方法(如粒子滤波)相比,基于内核的跟踪方法已经证明在计算中更有效。然而,基于内核的跟踪方法遭受了众所周知的“奇点”问题。在本文中,我们提出了一种新的对象跟踪框架来通过使用基于控制的观察者设计来处理这个问题。具体地,我们将对象跟踪标记为递归逆问题,从而统一视频跟踪的若干方法,包括基于内核的跟踪,进入一致的理论框架。此外,我们将逆方程解释为测量过程,并通过将状态动态引入约束来补充它。增强递归逆等式形成状态空间模型,该模型通过使用基于控制的最优观察者来解决。通过从控制工程中利用可观察性理论,我们扩展了基于内核的跟踪方法,并为内核设计和动态评估提供了明确标准。我们的方法的跟踪性能已经在合成和现实世界视频数据上进行了证明。

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