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An immersive Kendo (Gum-do) game with an intelligent cyber-fighter

机译:带有智能网络战斗机的沉浸式凯德(Gum-Do)游戏

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This paper presents a new framework of an immersive kendo game with an intelligent cyber-fighter, which has its own internal needs, motivations, sets of multimodal sensors, a motor system, and a behavior system. Unlike conventional interface such as keyboard or joystick, the proposed system provides more natural and comfortable interface by exploiting multimodal interfaces such as 3D vision and speech recognition. In addition, the proposed 3D vision-based interface allows relatively free-movement in 3D space, when it compares with wired tracker-based interfaces. As a result, the user with real sword can experience an immersive fighting with the cyber-fighter in virtual environment. The proposed framework will have wide variety of applications in VR-based edutainment applications.
机译:本文介绍了一个带有智能网络战斗机的沉浸式陈列游戏的新框架,拥有自己的内部需求,动机,多模式传感器,电机系统和行为系统。与键盘或操纵杆等传统接口不同,所提出的系统通过利用3D视觉和语音识别等多模式接口提供更自然和舒适的界面。此外,当它与基于有线跟踪器的接口进行比较时,所提出的3D Vision的界面允许在3D空间中相对自由移动。因此,具有真正剑的用户可以体验虚拟环境中的网络战斗机沉浸式战斗。拟议的框架将在基于VR的edutainment应用中具有各种各样的应用。

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