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Facial animation on an anatomy-based hierarchical face model

机译:基于解剖学的分层面部模型的面部动画

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In this paper we propose a new hierarchical 3D facial model based on anatomical knowledge that provides high fidelity for realistic facial expression animation. Like real human face, the facial model has a hierarchical biomechanical structure, incorporating a physically-based approximation to facial skin tissue, a set of anatomically-motivated facial muscle actuators and underlying skull structure. The deformable skin model has multi-layer structure to approximate different types of soft tissue. It takes into account the nonlinear stress-strain relationship of the skin and the fact that soft tissue is almost incompressible. Different types of muscle models have been developed to simulate distribution of the muscle force on the skin due to muscle contraction. By the presence of the skull model, our facial model takes advantage of both more accurate facial deformation and the consideration of facial anatomy during the interactive definition of facial muscles. Under the muscular force, the deformation of the facial skin is evaluated using numerical integration of the governing dynamic equations. The dynamic facial animation algorithm runs at interactive rate with flexible and realistic facial expressions to be generated.
机译:在本文中,我们提出了一种基于解剖知识的新的分层3D面部模型,为现实的面部表情动画提供高保真。与真人脸一样,面部模型具有等级的生物力学结构,将物理基础的近似与面部皮肤组织,一组解剖学动力的面部肌肉执行器和底层头骨结构。可变形的皮肤模型具有多层结构,以近似不同类型的软组织。考虑到皮肤的非线性应力 - 应变关系以及软组织几乎不可压缩的事实。已经开发出不同类型的肌肉模型来模拟由于肌肉收缩而在皮肤上的分布。通过颅骨模型的存在,我们的面部模型利用了更准确的面部变形和面部肌肉互动定义期间面部解剖学的考虑。在肌肉力下,使用控制动态方程的数值积分评估面部皮肤的变形。动态面部动画算法以交互式速率运行,具有要生成的灵活性和逼真的面部表情。

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