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A LightWave 3D Plug-in for Modeling Long Hair on Virtual Humans

机译:用于在虚拟人身上建模长发的LightWave 3D插件

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Multimedia applications today make use of virtual humans. Generating realistic virtual humans is a challenging problem owing to a number of factors, one being the simulation of realistic hair. The difficulty in simulating hair is due to the physical properties of hair. The average human head holds thousands of hairs, with the width of each hair often smaller than the size of a pixel. There are also complex lighting effects that occur within hair. This paper presents a LightWave 3D plug-in for modeling thousands of individual hairs on virtual humans. The plug-in allows the user to specify the length, thickness and distribution of the hair, as well as the number of segments a hair is made up of. The plug-in is able to add hairs to a head model, which the user then modifies to define a hairstyle. The hairs are then multiplied by the plug-in to produce many hairs. By providing a plug-in that does most of the work and produces realistic results, the user is able to produce a hairstyle without modeling each individual strand of hair. This greatly reduces the time spent on hair modeling, and makes the possibility of adding realistic long hair to virtual humans reasonable.
机译:今天的多媒体应用利用虚拟人。由于多种因素,产生现实虚拟人类是一个具有挑战性的问题,一个是一种仿真现实头发。模拟头发的困难是由于头发的物理性质。平均人体持有数千头发,每头发的宽度通常小于像素的大小。在头发内也存在复杂的照明效果。本文介绍了一种用于在虚拟人身上建模数千个个体毛发的LightWave 3D插件。插件允许用户指定头发的长度,厚度和分布,以及头发由头发的段数。插件能够将毛发添加到头部模型中,用户然后修改以定义发型。然后将毛发乘以插入以产生许多毛发。通过提供大部分工作并产生现实结果的插件,用户能够生产出发型而不建模每个单独的头发。这大大减少了在毛发建模上花费的时间,使得将逼真的长发添加到虚拟人的合理性。

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