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A LightWave 3D Plug-in for Modeling Long Hair on Virtual Humans

机译:一个LightWave 3D插件,用于在虚拟人身上建模长发

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摘要

Multimedia applications today make use of virtual humans. Generating realistic virtual humans is a challenging problem owing to a number of factors, one being the simulation of realistic hair. The difficulty in simulating hair is due to the physical properties of hair. The average human head holds thousands of hairs, with the width of each hair often smaller than the size of a pixel. There are also complex lighting effects that occur within hair. This paper presents a LightWave 3D plug-in for modeling thousands of individual hairs on virtual humans. The plug-in allows the user to specify the length, thickness and distribution of the hair, as well as the number of segments a hair is made up of. The plug-in is able to add hairs to a head model, which the user then modifies to define a hairstyle. The hairs are then multiplied by the plug-in to produce many hairs. By providing a plug-in that does most of the work and produces realistic results, the user is able to produce a hairstyle without modeling each individual strand of hair. This greatly reduces the time spent on hair modeling, and makes the possibility of adding realistic long hair to virtual humans reasonable.
机译:如今,多媒体应用程序利用虚拟人。由于许多因素,生成逼真的虚拟人是一个具有挑战性的问题,其中之一就是逼真的头发的模拟。模拟头发的困难是由于头发的物理特性。一个人的平均头拥有数千根头发,每根头发的宽度通常小于一个像素的大小。头发内部也会产生复杂的照明效果。本文介绍了一个LightWave 3D插件,用于在虚拟人身上建模成千上万的单个头发。该插件允许用户指定头发的长度,厚度和分布,以及组成头发的片段数量。该插件能够将头发添加到头部模型中,然后用户可以对其进行修改以定义发型。然后将头发乘以插件以产生许多头发。通过提供可以完成大部分工作并产生逼真的结果的插件,用户可以制作发型而无需对每根单独的头发建模。这大大减少了花在头发造型上的时间,并使向虚拟人添加逼真的长发成为可能。

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