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Progressive RBF Interpolation

机译:渐进式RBF插值

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Interpolation based on Radial Basis Functions (RBF) is very often used for scattered scalar data interpolation in n-dimensional space in general. RBFs are used for surface reconstruction of 3D objects, reconstruction of corrupted images etc. As there is no explicit order in data sets, computations are quite time consuming that leads to limitation of usability even for static data sets. Generally the complexity of computation of RBF interpolation for N points is of O(N~3) or O(kN~2), it is a number of iterations if iterative methods are used, which is prohibitive for real applications. The inverse matrix can also be computed by the Strassen algorithm based on matrix block notation with O(N~(2.807)) complexity. Even worst situation occurs when interpolation has to be made over non-constant data sets, as the whole set of equations for determining RBFs has to be recomputed. This situation is typical for applications in which some points are becoming invalid and new points are acquired. In this paper a new technique for incremental RBFs computation with complexity of OfN2) is presented. This technique enables efficient insertion of new points and removal of selected or invalid points. Due to the formulation it is possible to determine an error if one point is removed that leads to a possibility to determine the most important points from the precision of interpolation point of view and insert gradually new points, which will progressively decrease the error of interpolation using RBFs. The Progressive RBF Interpolation enables also fast interpolation on "sliding window" data due to insert/remove operations which will also lead to a faster rendering.
机译:基于径向基函数(RBF)的插值通常通常用于N维空间中的散射标量数据插值。 RBFS用于3D对象的表面重建,损坏的图像等重构等。由于数据集中没有明确的顺序,计算非常耗时,这导致即使对于静态数据集即使是可用性的限制。通常,对于n个点的RBF插值计算的复杂性是O(n〜3)或O(kn〜2),如果使用迭代方法,则许多迭代,这对于真实应用是令人禁止的。还可以通过基于矩阵块符号的矩阵算法计算逆矩阵,该矩阵算法与O(n〜(2.807))复杂度。当必须通过非恒定数据集进行插值时发生甚至最糟糕的情况,因为必须重新计算用于确定RBFS的整个方程集。这种情况对于应用程序的应用是典型的,其中一些积分正在变得无效,并且获取新点。本文介绍了一种新的rbfs计算,具有ofn2的复杂性的计算。该技术可以有效地插入新点并删除所选或无效点。由于制定,如果移除了一个点,可以确定错误,这导致可能性从内插观点的精度确定最重要的点并逐渐进入新点,这将逐步降低插值的误差RBFS。由于插入/删除操作,逐行RBF插值使得能够快速插入“滑动窗口”数据,这也将导致更快的渲染。

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