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Subtexture Components for Texture Description

机译:用于纹理描述的子制纹理组件

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In this paper the problem of texture description for image browsing or annotation is approached. Previous works in this direction have proposed solutions that have shown to be limited due to the high degree of complexity natural textures can achieve. This problem is solved here by defining textures as a combination of several subtexture components, whose description is simpler since they only have one characteristic element. A computational method based on multiscale filtering with Laplacian of Gaussian is presented to identify the subtexture components of a texture, and a texture description based on these subtexture components attributes is given.
机译:在本文中,接近了图像浏览或注释的纹理描述问题。以前的作品在此方向上提出了由于高度复杂性的自然纹理而被显示出的解决方案。通过将纹理定义为多个子管制组件的组合来解决此问题,其描述简单,因为它们只有一个特征元素。提出了一种基于Mulsishe滤波的计算方法,用于识别纹理的子制作组件,并且给出了基于这些子制诱导组件属性的纹理描述。

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