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Coherent bump map recovery from a single texture image

机译:连贯的凸起地图从单个纹理图像恢复

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In order to texture surfaces realistically with texture images (e.g. photos), it is important to consider the underlying relief. Here, a method is proposed to recover a coherent bump map from a single texture image. Different visual zones are first identified using segmentation and classification. Then, by linearly separating the relief into a noise-like small-scale component and a smooth "shape-related" large-scale component, we can automatically deduce the bump map as well as an "unshaded" color map of the texture. The major advantage at our approach, compared to sophisticated measurement techniques based on multiple photos or specific devices, is its practical simplicity and broad accessibility, while it allows us to obtain very easily, via basic bump mapping or displacement mapping, rendering results of good quality.
机译:为了纹理纹理图像(例如照片),纹理曲面,重要的是考虑潜在的救济。这里,提出一种方法来恢复来自单个纹理图像的相干凸块图。首先使用分段和分类识别不同的视觉区域。然后,通过线性将浮雕分开到噪声状的小规模分量和平滑的“形状相关”的大规模组件中,我们可以自动推断凹凸地图以及“未陷入的”纹理颜色图。与基于多个照片或特定设备的复杂测量技术相比,我们的方法的主要优点是其实用的简单和广泛的可访问性,同时它允许我们通过基本凹凸映射或位移映射来获得非常容易的,渲染质量的结果。

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