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Animation with threshold textures

机译:阈值纹理的动画

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We present a method for frame coherent texturing and hatching of 3D models with a discrete set of colors. Our technique is inspired by various artistic styles that use a limited set of colors to convey surface shape and texture. In previous research discrete color shading was produced by modifying smooth shading with a threshold function. We extend this approach and specify threshold values with an image or a procedural texture. Texture values and mapping coordinates are adapted to surface orientation and scale. Aliasing artifacts are eliminated by the modified filtering technique. The threshold texturing approach enables an animator to control local shading and to display surface roughness and curvature with a limited set of colors.
机译:我们提出了一种用离散的颜色框架相干纹理和孵化3D模型的孵化方法。我们的技术受到各种艺术风格的启发,这些艺术风格使用有限的颜色来传达表面形状和纹理。在先前的研究中,通过使用阈值函数进行平滑遮蔽来生产离散彩色遮阳。我们扩展此方法并指定具有图像或程序纹理的阈值。纹理值和映射坐标适用于表面方向和比例。通过修改的滤波技术消除了别名伪影。阈值纹理化方法使得动画仪能够控制局部阴影并用有限的颜色显示表面粗糙度和曲率。

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