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A direct method for positioning the arms of a human model

机译:定位人类模型臂的直接方法

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Many problems in computer graphics concern the precise positioning of a human figure, and in particular, the positioning of the joints in the upper body as a virtual character performs some action. We explore a new technique for precisely positioning the joints in the arms of a human figure to achieve a desired posture. We focus on an analytic solution for the IK chains of the model's arms and an interface for conveniently specifying a desired targeting point, or articulator, on the model's hand. Also, we consider the problem of specifying a target for that articulator in space or in contact with the model's own body. These methods recast the seven degrees of freedom in the arm to provide a more intuitive interface for animation. We demonstrate the efficacy and efficiency of these techniques in positioning a virtual American Sign Language interpreter.
机译:计算机图形中的许多问题涉及人类图的精确定位,特别是作为虚拟角色的上半身中的关节定位的定位执行一些动作。我们探索了一种用于精确定位人体臂中的关节以实现所需姿势的新技术。我们专注于模型臂的IK链条的分析解决方案,以及方便地指定所需的瞄准点或铰接器的界面。此外,我们考虑在空间中指定该铰接器的目标或与模型自己的身体接触的问题。这些方法重新授权七个自由度为动画提供更直观的界面。我们展示了这些技术在定位虚拟美国手语翻译方面的功效和效率。

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