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SYNCHRONOUS DESIGN COLLABORATION IN A PEER-TO-PEER NETWORK

机译:对等网络中的同步设计协作

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The Internet has revolutionized the way software systems work. Many applications, such as online games and instant messengers, have utilized web-related technologies to cooperate over the Internet. Recently, some researchers have utilized web-related technologies in Computer-Aided Design to allow real-time collaboration between users over the web. All these systems are based on the client-server model. In this kind of collaborative design environment, the system grouping, operation and communication all have to rely on the central server. In order to improve accessibility and flexibility in collaborative design and to provide a more load-balanced and extensible environment, this paper presents a prototype implementation of collaborative design tools based on a Peer-to-peer (P2P) model. The users can conveniently form design groups, by connecting directly to each other, anytime and anywhere, without the presence of a central server. All peers are equal in functionalities and computing loads. Based on the P2P network model, several mechanisms are proposed in this paper to form a working model of this system. Then, the object model design and implementation of this P2P system is presented.
机译:互联网彻底改变了软件系统的工作方式。许多应用程序,如在线游戏和即时消息,已经利用了与互联网合作的网络相关技术。最近,一些研究人员在计算机辅助设计中使用了与网络相关技术,以允许用户在网络上的实时协作。所有这些系统都基于客户端 - 服务器模型。在这种协作设计环境中,系统分组,操作和通信都必须依赖于中央服务器。为了提高协作设计的可访问性和灵活性,并提供更负载平衡和可扩展的环境,本文介绍了基于对等(P2P)模型的协同设计工具的原型实现。用户可以方便地通过直接连接到彼此,随时随地,无需中央服务器的存在。所有对等体都在功能和计算负载中等于。基于P2P网络模型,本文提出了几种机制,以形成该系统的工作模型。然后,提出了该P2P系统的对象模型设计和实现。

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