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Dynamic skinning

机译:动态剥皮

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This paper proposes a simple and efficient technique to enhance classical animations of characters by adding a dynamic response of the skin to the movement of the underlying skeleton. The dynamic effects are locally added to the shape obtained through the standard skinning by specifying flesh elements. Our solution relies on a new second skinning operation that blends the current flesh volume computed through smooth skinning with its position in a dynamic frame attached to the skeleton through a visco-elastic element which, combined with a set of weights, controls the local behavior of tissues. We show how the weights can be automatically computed, taking into account the morphology of the limb. The resulting real-time technique is well suited to video games or any application where we need to add dynamic effects, at almost no cost, to an existing animation sequence.
机译:本文通过将皮肤的动态响应添加到底层骨架的运动,提高了一种简单有效的技术来增强特征的古典动画。通过指定肉元素将动态效果局部添加到通过标准皮肤上获得的形状。我们的解决方案依赖于新的第二次剥皮操作,该操作将通过光滑剥皮计算的电流肉体积,其位置通过粘弹性元件连接到骨架的动态框架中,该粘性元件与一组相结合重量,控制组织的局部行为。我们展示了如何自动计算权重,考虑到肢体的形态。由此产生的实时技术非常适合于视频游戏或任何应用程序,我们需要在几乎没有成本上添加动态效果到现有的动画序列。

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