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Plotting Affect and Premises for Use in Aesthetic Interaction Design: Towards Evaluation for the Everyday

机译:绘制审美交互设计中使用的影响和场所:对每天的评估

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This short paper presents an experimental approach to the difficulty of evaluating interactive systems as artefacts for everyday life. The problem arises from the event-like nature of the user-centred evaluation session, as distinct from 'being' or the 'ongoing flow' of daily life, and from the dynamic complexity of the lifeworlds of users in human centred design approaches. In analysing the data from a recent project investigating the aesthetic and utilitarian figurations of a wireless system of computational jewellery, it was found that the participants made references to a range of notional lifeworlds, and that the premises for use attached to these varied in type. An overview of the evaluation procedure, including pre and post task sessions with the user group, is given, and the results from the project discussed.
机译:本篇短文提出了一种实验方法,难以评估互动系统作为日常生活的人工制品。问题来自用户以用户为中心的评估会话的事件,如“存在”或“日常生活的”正在进行的流量“,以及用户以人为中心设计方法的生活世界的动态复杂性。在分析来自最近的项目的数据调查计算珠宝无线系统的审美和功利鉴定方面,发现参与者对一系列通用的LifeWorld进行了参考,以及所用的房屋随着这些类型而定。给出了评估程序的概述,包括具有用户组的Pre和Post Task Sessions,以及项目讨论的结果。

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