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Mobility Versus the Cost of Geocasting in Mobile Ad-Hoc Networks

机译:移动性与移动ad-hoc网络中的地置的成本相比

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We present a model of a mobile ad-hoc network in which nodes can move arbitrarily on the plane with some bounded speed. We show that without any assumption on some topological stability, it is impossible to solve the geocast problem despite connectivity and no matter how slowly the nodes move. Even if each node maintains a stable connection with each of its neighbours for some period of time, it is impossible to solve geocast if nodes move too fast. Additionally, we give a tradeoff lower bound which shows that the faster the nodes can move, the more costly it would be to solve the geocast problem. Finally, for the one-dimensional case of the mobile ad-hoc network, we provide an algorithm for geocasting and we prove its correctness given exact bounds on the speed of movement.
机译:我们介绍了一种移动ad-hoc网络的模型,其中节点可以在平面上随着一些有界速度移动。我们表明,在没有对某些拓扑稳定性上的任何假设,尽管连接性,但无论节点移动多慢,都无法解决地理群问题。即使每个节点与其每个邻居保持稳定的连接一段时间,如果节点移动太快,则无法解决地理群。此外,我们给出了权衡下限,表明节点可以移动的速度越快,解决地理群问题的成本越高。最后,对于移动ad-hoc网络的一维情况,我们提供了一种用于地质的算法,我们证明了在运动速度上的精确界限。

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