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Realistic haptic volume interaction for petrous bone surgery simulation

机译:浮石骨外科仿真的现实触觉体积相互作用

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In this paper, a new approach for haptic volume interaction with high resolution voxel-based anatomic models is presented. The haptic rendering is based on a multi-point collision detection approach which provides realistic tool interaction with the models. Both haptics and graphics are rendered at sub-voxel resolution, which leads to a high level of detail and enables the exploration of the models at any scale. Forces are calculated at an update rate of 6000 Hz and sent to a 3-Degree-of-Freedom (3-DOF) force-feedback device. Compared to single-point based haptic rendering, the unique approach of the multi-point collision detection in combination with sub-voxel rendering provides more realistic and very detailed haptic sensations. As a main application, a simulator for petrous bone surgery was developed. With a simulated drill, bony structure can be removed and the access path to the middle ear can be studied in a realistic manner.
机译:本文介绍了一种新方法,介绍了与高分辨率基于体素的解剖模型的触觉体积相互作用。触觉渲染是基于多点碰撞检测方法,提供与模型的逼真刀具交互。触觉和图形都以子体素分辨率呈现,这导致高水平的细节,并能够以任何尺度探索模型。力以6000 Hz的更新速率计算,并送到三维自由度(3-DOF)力反馈装置。与基于单点的触觉渲染相比,与子体素渲染组合的多点碰撞检测的独特方法提供了更现实和非常详细的触觉感觉。作为主要应用,开发了一种用于岩石手术的模拟器。利用模拟钻头,可以去除骨骼结构,并且可以以现实的方式研究中耳的进入路径。

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