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On the impact of delay on real-time multiplayer games

机译:关于延迟对实时多人游戏的影响

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Multiplayer games, i.e., games where several persons interact simultaneously over networks like the Internet, receive much interest. One of the reasons is that competing with human counterparts is typically considered as much more interesting and challenging than playing just against a computer.A major problem of network-based multiplayer games is caused by the network transmission delay. This means that it takes a while until information, e.g., about the movement of the opponents objects and their new position, reaches the receivers. This delay causes several difficulties and leads to paradoxical situations. For example, consider a racing game with two players, shortly after the start both believe that they have the lead because it takes a while until the position of the counter player reaches the local player. Approaches to provide for a global consistent state of the game by introducing a local presentation delay have been proposed, however, these increase the application-level delay even more.Therefore, it is important to investigate the impact such delays can have on the performance of multiplayer games and the attractiveness of these games for the human players. Such a study is the purpose of this work. We concentrate on real-time games for the Internet where significant delays can occur. The evaluation is performed through measurements using a car racing simulator.
机译:多人游戏,即,几个人同时在互联网这样的网络中互动的游戏,接受了很多兴趣。其中一个原因是与人类对应者竞争通常被认为比对计算机的竞争更有趣和具有挑战性。基于网络的多人游戏的主要问题是由网络传输延迟引起的。这意味着在信息的情况下,需要一段时间,例如关于对手对象的运动及其新位置,到达接收器。这种延迟导致几个困难并导致矛盾的情况。例如,考虑一个赛车游戏与两个玩家,一开始就相信他们有领先,因为它需要一段时间,直到计数器的位置到达当地播放器。然而,已经提出了通过引入本地呈现延迟来提供全局一致的游戏状态的方法,这些延迟甚至增加了应用程序级延迟。因此,重要的是要调查这种延误可能对性能的影响多人游戏和这些游戏为人类球员的吸引力。这样的研究是这项工作的目的。我们专注于互联网的实时游戏,其中可能发生重大延误。评估通过使用赛车模拟器进行测量进行。

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