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Building Architectural Models from Many Views Using Map Constraints

机译:使用地图约束从许多视图建立架构模型

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This paper describes an interactive system for creating geometric models from many uncalibrated images of architectural scenes. In this context, we must solve the structure from motion problem given only few and noisy feature correspondences in non-sequential views. By exploiting the strong constraints obtained by modelling a map as a single affine view of the scene, we are able to compute all 3D points and camera positions simultaneously as the solution of a set of linear equations. Reconstruction is achieved wihtout making restrictive assumptions about the scene (such as that reference points or planes are visible in all views). We have implemented a practical interactive system, which has been used to make large-scale models of a variety of architectural scenes. We present quantitative and qualitative results obtained by this system.
机译:本文介绍了一种用于从许多Uncalbriated图像的建筑场景中创建几何模型的交互式系统。在这种情况下,我们必须在非顺序视图中只有很少和嘈杂的特征对应关系解决运动问题的结构。通过利用通过将地图建模作为场景的单个仿射视图而获得的强制约束,我们能够同时计算所有3D点和相机位置,作为一组线性方程的解决方案。实现了对场景的限制假设来实现重建(例如在所有视图中可见参考点或平面)。我们已经实施了一个实用的互动系统,已被用于制作各种建筑场景的大规模模型。我们呈现该系统获得的定量和定性结果。

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