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Using XML Schemas to Create and Encode Interactive 3-D Audio Scenes for Multimedia and Virtual Reality Applications

机译:使用XML模式创建和编码多媒体和虚拟现实应用程序的交互式三维音频场景

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An object-oriented 3-D sound scene description scheme is proposed. The scheme establishes a way to compose and encode time-varying spatial sound scenes using audio and acoustical objects. This scheme can be used in applications where efficient coding of interactive 3-D sound scenes is needed (e.g. interactive virtual displays and videoconferencing). It can also be used in non-interactive application such as cinema and 3-D music. The scheme offers clear advantages over multi-channel 3-D sound formats regarding scalability and interactivity with the sound-scene because each object has its own set of parameters and can be modified by the end-user at the decoding stage. The object-oriented approach also allows the creation of macro-object descriptors that allow fast and efficient coding of 3-D sound scenes using references to macro-object libraries. The scheme has been implemented in a XML schema and can be used to define 3-D sound scenes in XML format in a standard way.
机译:提出了面向对象的3-D声音场景描述方案。该方案建立了一种用音频和声学对象构思和编码时变空间声音场景的方法。该方案可以用于所需的交互式3-D声音场景的有效编码的应用中(例如交互式虚拟显示器和视频会议)。它也可以用于非交互式应用程序,例如电影和3-D音乐。该方案提供了明显的优点,与多通道3-D声音格式有关的可伸缩性和交互性,因为每个对象都有自己的一组参数,并且可以在解码阶段的最终用户修改。面向对象的方法还允许创建宏对象描述符,允许使用对宏对象库的引用进行快速和有效地编码3-D声音场景。该方案已经在XML模式中实现,可用于以标准方式定义XML格式的3-D声场。

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