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Cubical Gamut Mapping Colour Constancy

机译:立方体域映射颜色恒定

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摘要

A new color constancy algorithm called Cubical Gamut Mapping (CGM) is introduced. CGM is computationally very simple, yet performs better than many currently known algorithms in terms of median illumination estimation error. Moreover, it can be tuned to minimize the maximum error. Being able to reduce the maximum error, possibly at the expense of increased median error, is an advantage over many published color constancy algorithms, which may perform quite well in terms of median illumination-estimation error, but have very poor worst-case performance. CGM is based on principles similar to existing gamut mapping algorithms; however, it represents the gamut of image chromaticities as a simple cube characterized by the image's maximum and minimum rgb chromaticities rather than their more complicated convex hull. It also uses the maximal RGBs as an additional source of information about the illuminant. The estimate of the scene illuminant is obtained by linearly mapping the chromaticity of the maximum RGB, minimum rgb and maximum rgb values. The algorithm is trained off-line on a set of synthetically generated images. Linear programming techniques for optimizing the mapping both in terms of the sum of errors and in terms of the maximum error are used. CGM uses a very simple image pre-processing stage that does not require image segmentation. For each pixel in the image, the pixels in the N-by-N surrounding block are averaged. The pixels for which at least one of the neighbouring pixels in the N-by-N surrounding block differs from the average by more than a given threshold are removed. This pre-processing not only improves CGM, but also improves the performance of other published algorithms such as max RGB and Grey World.
机译:介绍了一种名为Cubical Alacut映射(CGM)的新的颜色恒定算法。 CGM在计算上非常简单,但在中值照明估计误差方面执行了比当前已知的算法更好。此外,可以调整它以最小化最大误差。能够减少最大误差,可能以增加中值误差的牺牲,是许多公布的颜色常量算法的优势,这可能在中值照明估计误差方面表现得非常好,但具有非常差的最坏情况性能。 CGM基于类似于现有的色域映射算法的原理;然而,它代表图像色度的色域作为由图像的最大和最小RGB色度的简单立方体而不是其更复杂的凸船。它还使用最大RGBS作为有关发光物的额外信息来源。通过线性地映射最大RGB的色度,最小RGB和最大RGB值的色度来获得场景光源的估计。算法在一组合成生成的图像上截线训练。用于优化映射的线性编程技术,无论是错误的和误差,都在使用最大误差方面。 CGM使用非常简单的图像预处理阶段,不需要图像分割。对于图像中的每个像素,平均围绕N-BY-N周围块中的像素。除去基于N-B围绕围绕块中的至少一个相邻像素的像素与平均不同的相邻像素被移除超过给定阈值。这种预处理不仅改善了CGM,而且还提高了其他公布算法的性能,如最大RGB和灰色世界。

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