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Virtual drilling-sculpturing in 3-D volumes

机译:3-D卷中的虚拟钻孔雕刻

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摘要

In this paper we propose a virtual drilling-sculpturing algorithm applied on 3-D objects. The 3-D objects can either be simple geometrical shapes such as cubes and spheres or more complicated objects as teeth. In the second case, we consider that we are provided with a sparse set of parallel and equi-distant slices of the 3-D object. With that set of slices we reconstruct the 3-D object using a volumetric interpolation method. On the created volumes, we simulate the drilling action as a 3-D erosion operation. The proposed technique is applied for virtual drilling of teeth considering various bur tools of different shapes as erosion elements. Furthermore, the algorithm has been extended as a virtual sculpturing method that can be applied in many 3-D objects, simulating the action of chisel tools.
机译:在本文中,我们提出了一种在3-D对象上应用的虚拟钻井雕刻算法。 3-D对象可以是简单的几何形状,例如立方体和球形或更复杂的物体作为齿。在第二种情况下,我们认为我们提供了一组稀疏的三维并联和平等的3-D物体切片。使用该组切片,我们使用体积插值方法重建三维对象。在创建的卷上,我们将钻孔动作模拟为3-D侵蚀操作。考虑到不同形状的各种Bur工具作为腐蚀元件,所提出的技术用于牙齿的虚拟钻孔。此外,该算法已作为虚拟雕刻方法扩展,该方法可以应用于许多三维对象,模拟凿子工具的动作。

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