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Pursuit Evasion on Polyhedral Surfaces

机译:追求多面体表面的逃避

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We consider the following variant of a classical pursuit-evasion problem: how many pursuers are needed to capture a single (adversarial) evader on the surface of a 3-dimensional polyhedral body? The players remain on the closed polyhedral surface, have the same maximum speed, and are always aware of each others' current positions. This generalizes the classical lion-and-the-man game, originally proposed by Rado [12], in which the players are restricted to a two-dimensional circular arena. The extension to a polyhedral surface is both theoretically interesting and practically motivated by applications in robotics where the physical environment is often approximated as a polyhedral surface. We analyze the game under the discrete-timemodel,where the players take alternate turns, however, by choosing an appropriately small time step t > 0, one can approximate the continuous time setting to an arbitrary level of accuracy. Our main result is that 4 pursuers always suffice (upper bound), and that 3 are sometimes necessary (lower bound), for catching an adversarial evader on any polyhedral surface with genus zero. Generalizing this bound to surfaces of genus g, we prove the sufficiency of (4g + 4) pursuers. Finally, we show that 4 pursuers also suffice under the "weighted region" constraints where the movement costs through different regions of the (genus zero) surface have (different) multiplicative weights.
机译:我们考虑到古典追求逃避问题的以下变种:需要在三维多面体体的表面上捕获单个(对抗性)逃避的追捕者?球员留在封闭的多面体表面上,具有相同的最大速度,并且始终意识到彼此的当前位置。这概括了最初由Rado [12]提出的古典狮子和男人游戏,其中玩家仅限于二维圆形舞台。到多面体表面的延伸是理论上的有趣,并且实际上受到机器人中的应用的应用,其中物理环境通常近似为多面体表面。我们在离散时间模型下分析游戏,然而,玩家通过选择适当的时间步骤T> 0,可以将连续时间设置近似于任意精度。我们的主要结果是,4个追捕者总是足够的(上限),有时需要3个是必要的(下界),用于在任何多面体表面上捕获对零的任何多面体表面的侵犯逃避。概括这与G族的表面相互化,我们证明了(4G + 4)追求的充足。最后,我们表明,在“加权区域”约束下,4个追求者也足够了,其中通过(归零)表面的不同区域具有(不同)倍增重量的运动成本。

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