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Parallel 3D Numerical Simulation of Continuous Detonation Engine on Graphics Processing Units

机译:图形处理单元连续爆轰引擎的平行3D数值模拟

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Continuous Detonation Engine is a new concept of a supersonic combustion engine for aerospace. 3D numerical simulation of this engine determines the chemical combustion process and kinetic properties of reactive flow within the combustion chamber. To capture the Chapman-Jouguet detonation phenomenon, the grid size needs to be small than 250 . The utilization of this fine grid requires a significant amount of computation workload to depict this combustion. With the help of NVIDIA's CUDA, the computation is discretized and distributed to multiple graphics processing units, which makes the computation time to be reasonable and tolerable. This paper introduces the architecture of NVIDIA's Tesla C1060 card and CUDA, showing the way to map our model into a CUDA programming and the performance of acceleration. It explicates the details of the movement within the engine. The result justifies that continuous detonation engine is a prominent propeller which releases massive impulse. Some problems of CUDA programming and future plan will also be discussed.
机译:连续爆炸引擎是航空航天超声波燃烧发动机的新概念。该发动机的3D数值模拟决定了燃烧室内反应性的化学燃烧过程和动力学性能。为了捕获查普曼 - jouguet爆炸现象,网格尺寸需要小于250。这种细网格的利用需要大量的计算工作量来描绘这种燃烧。在NVIDIA的CUDA的帮助下,计算被离散化并分发到多个图形处理单元,这使得计算时间是合理和可容忍的。本文介绍了NVIDIA的Tesla C1060卡和CUDA的体系结构,展示了将模型映射到CUDA编程和加速性能的方式。它阐述了发动机内运动的细节。结果证明了连续爆炸引擎是一个突出的螺旋桨,释放巨大的冲动。还将讨论CUDA编程和未来计划的一些问题。

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