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Spatial Cognitive Maps in Agent Navigation and Path Planning

机译:代理导航和路径规划中的空间认知地图

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This paper presents a computational scheme for providing a human-like 2D spatial perception and memory (a computational cognitive map) for an agent and investigates the effects of memory degradations of data on navigation in closed virtual environments. An agent's (such as a mobile robot) perception of space in the form of a graph of locations with hierarchically coded distance and orientation information is investigated. The introduction of memory allows for the use of pre-stored paths for direct access instead of carrying out new searches for more informed path planning. The scheme includes associative access between locations, aggregates and uses distance and orientation information, and generally organises spatial data. It is shown that the representation carries adequate topological structure to enable the agent to find its way accurately to distant locations in its environment. The performance of the scheme is tested on a virtual agent cast in a maze-like virtual environment and the experimental results show that the process is adaptive and robust even when memory of data is degraded and remembrance of travelled locations is limited.
机译:本文介绍了用于为代理提供人类的2D空间感知和存储器(计算认知地图)的计算方案,并调查封闭虚拟环境中导航数据的存储器劣化的影响。研究了代理(例如移动机器人)以分层编码距离和方向信息的位置图的形式的空间感知。内存引入允许使用预先存储的路径来直接访问,而不是对更明智的路径规划进行新的搜索。该方案包括位置之间的关联访问,聚合和使用距离和方向信息,并且通常组织空间数据。结果表明,该表示具有足够的拓扑结构,使代理能够准确地向其环境中的远处位置找到其途径。该方案的性能在迷宫状虚拟环境中施放的虚拟代理中测试,实验结果表明,即使数据的存储器劣化并且旅行位置的识别限制,该过程也是适应性和稳健的。

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