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A MultiAgent System for Physically Based Rendering Optimization

机译:基于物理渲染优化的多算系统

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Physically based rendering is the process of generating a 2D image from the abstract description of a 3D Scene. Despite the development of various new techniques and algorithms, the computational requirements of generating photorealistic images still do not allow to render in real time. Moreover, the configuration of good render quality parameters is very difficult and often too complex to be done by non-expert users. This paper describes a novel approach called MAgarRO (standing for “Multi-Agent AppRoach to Rendering Optimization”) which utilizes principles and techniques known from the field of multi-agent systems to optimize the rendering process. Experimental results are presented which show the benefits of MAgarRO-based rendering optimization.
机译:物理上的渲染是从3D场景的抽象描述生成2D图像的过程。尽管发展了各种新技术和算法,但生成了光电静观图像的计算要求仍然不允许实时呈现。此外,良好渲染质量参数的配置非常困难,并且通常无法由非专家用户完成。本文介绍了一种名为Magarro的新方法(站立为渲染优化的多助理方法“),它利用多代理系统领域已知的原理和技术来优化渲染过程。提出了实验结果,显示了基于Magarro的渲染优化的益处。

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