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Numerical Simulation of the Flow Around a Sphere Using the Immersed Boundary Method for Low Reynolds Numbers

机译:使用浸没边界法为低雷诺数的球体流动的数值模拟

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In the immersed boundary methodology, the effect of a fluid/solid interface inside a flow can be modeled by a body force term added to the discretized Navier-Stokes Equations. Moreover, the immersed body and the fluid don't share the same domain. In fact, one uses a Cartesian mesh based computational domain to solve the flow equations and a Lagrangian mesh to define the interface of the body. This approach allows to move and/or to deform the body surface without re-meshing the fluid grid since the meshes overlap each other without interference. In the present work, numerical simulations of the flow around a sphere were performed employing an in-house immersed boundary methodology named Virtual Physical Model [1]. The sphere boundary was represented by a Finite Element mesh and the flow domain was discretized by the Finite Volume Method. Parallel processing techniques were used to solve the system of equations originated from an implicit second-order time and space discretization algorithm. The presented results were compared against those from literature.
机译:在浸入的边界方法中,流体内部的效果可以通过添加到离散的Navier-Stokes方程的体力术语来建模。此外,浸入的体和流体不共享相同的结构域。实际上,一个使用基于笛卡尔网格的计算域来解决流程方程和拉格朗日网格来定义主体的界面。这种方法允许移动和/或使主体表面变形而不重新啮合流体栅格,因为网格在没有干扰的情况下彼此重叠。在本作的工作中,采用名为Virtual物理模型的内部浸没边界方法进行的球体周围的流动的数值模拟[1]。球形边界由有限元网格表示,并且通过有限体积法离散流量域。并行加工技术用于解决源自隐式二阶时间和空间离散化算法的方程系统。将呈现的结果与文学中的结果进行比较。

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