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To Kick or Not to Kick: An Affective Computing Question

机译:踢或不踢:一个情感计算问题

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With the Web 2.0 and its services, the users are able to express their own emotions through the production and sharing of multimedia contents. In this context, we can interpret the flood of selfies that everyday invades the web as the will to overcome the limits of the textual communication. Therefore, it becomes particularly interesting the possibility to extract in an automatic way information about the emotional state of the people present in the multimedia content. The knowledge of a person's emotional state gives useful information for the personalization of many online services. Some examples of the areas where such an approach can be adopted are the services for the content recommendation, for the entertainment and for the distance training. In this paper, the techniques of sentiment extraction from multimedia contents will be applied to the sports world. In particular, the aim is to verify the possibility to predict the result of a penalty kick analyzing the player's face. The objective is to investigate the possibility to evaluate in real time the psychic conditions of an athlete during a competition. The system has been tested on an opportunely built dataset and the results are more than satisfying.
机译:通过Web 2.0及其服务,用户能够通过多媒体内容的生产和共享表达自己的情绪。在这种情况下,我们可以解释每天侵入网络的自拍洪水,因为克服文本沟通的限制。因此,它变得特别有趣的可能性以关于多媒体内容中存在的人民的情绪状态的自动信息提取。对一个人的情感状态的了解为许多在线服务的个性化提供了有用的信息。可以采用这种方法的区域的一些例子是内容推荐的服务,用于娱乐和距离训练。在本文中,将多媒体内容的情绪提取技术将应用于体育世界。特别是,目的是验证预测分析玩家面部的罚球结果的可能性。目的是调查在竞争期间实时评估运动员的心理状况的可能性。系统已经在适当内置的数据集中进行了测试,结果绰绰有余。

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